73 lines
2.1 KiB
C++
73 lines
2.1 KiB
C++
#pragma once
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/*
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==============================================================================
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Copyright 2022 Nicolas Chambert
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This program is free software : you can redistribute itand /or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.If not, see < http://www.gnu.org/licenses/>.
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==============================================================================
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*/
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/*
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==============================================================================
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Gestion du bouton play et du volume.
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==============================================================================
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*/
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#include <JuceHeader.h>
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#include "Metronome.h"
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// Etat de lecture
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enum class PlayState
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{
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playing,
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stopped
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};
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// surcharge du look&feel pour dessiner le bouton play en cercle
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struct RoundButtonLookAndFeel : public juce::LookAndFeel_V4
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{
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void drawButtonBackground(juce::Graphics& g, juce::Button& button, const juce::Colour& backgroundColour,
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bool isMouseOverButton, bool isButtonDown) override;
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};
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// classe principale
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struct PlayPanel : public juce::Component
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{
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explicit PlayPanel(juce::Colour c);
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~PlayPanel();
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// Méthode de surcharge JUCE
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void paint(juce::Graphics& g) override;
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void resized() override;
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// utilitaire graphique
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void addComponent(juce::Component& c);
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// méthodes de gestion du lecteur
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void init(Metronome& metro);
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void play(Metronome& metro);
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void highlight();
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// composants graphiques
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juce::Colour backgroundColour;
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juce::Slider volume;
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juce::DrawableButton playButton { "Play", juce::DrawableButton::ImageOnButtonBackground };
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std::unique_ptr <RoundButtonLookAndFeel> lef;
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// variables internes
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int highlightFrames;
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PlayState playState{ PlayState::stopped };
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}; |