Tchick/Source/MainComponent.h
2026-02-04 11:51:22 +01:00

80 lines
2.4 KiB
C++

#pragma once
/*
==============================================================================
Copyright 2022 Nicolas Chambert
This program is free software : you can redistribute itand /or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program.If not, see < http://www.gnu.org/licenses/>.
==============================================================================
*/
#include <JuceHeader.h>
#include "MesurePanel.h"
#include "BPMPanel.h"
#include "TempoPanel.h"
#include "PlayPanel.h"
#include "OptionsPanel.h"
#include "Metronome.h"
//==============================================================================
/*
This component lives inside our window, and this is where you should put all
your controls and content.
*/
class MainComponent : private juce::Timer, public juce::AudioAppComponent
{
public:
//==============================================================================
MainComponent(Config& conf);
~MainComponent();
//==============================================================================
void prepareToPlay (int , double sampleRate) override;
void getNextAudioBlock (const juce::AudioSourceChannelInfo& bufferToFill) override;
void releaseResources() override;
//==============================================================================
void paint (juce::Graphics& g) override;
void resized() override;
void saveConfig();
private:
MesurePanel measures;
BPMPanel bpm;
PlayPanel playButton;
TempoPanel tempo;
OptionsPanel options;
Metronome metronome;
// conserve la dernière mesure pour déclencher le highlight en cas de changement
int lastcur;
// Utilisation d'un timer pour relire les signaux du metronome
// timer de 20ms, largement suffisant pour un retour graphique sans surcharger le processeur (~50fps)
void timerCallback() override;
// permet de faire clignoter le bouton play sur le temps
void highlight();
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainComponent)
};