80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
#pragma once
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/*
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==============================================================================
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Copyright 2022 Nicolas Chambert
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This program is free software : you can redistribute itand /or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.If not, see < http://www.gnu.org/licenses/>.
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==============================================================================
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*/
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#include <JuceHeader.h>
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#include "MesurePanel.h"
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#include "BPMPanel.h"
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#include "TempoPanel.h"
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#include "PlayPanel.h"
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#include "OptionsPanel.h"
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#include "Metronome.h"
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//==============================================================================
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/*
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This component lives inside our window, and this is where you should put all
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your controls and content.
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*/
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class MainComponent : private juce::Timer, public juce::AudioAppComponent
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{
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public:
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//==============================================================================
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MainComponent(Config& conf);
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~MainComponent();
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//==============================================================================
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void prepareToPlay (int , double sampleRate) override;
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void getNextAudioBlock (const juce::AudioSourceChannelInfo& bufferToFill) override;
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void releaseResources() override;
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//==============================================================================
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void paint (juce::Graphics& g) override;
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void resized() override;
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void saveConfig();
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private:
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MesurePanel measures;
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BPMPanel bpm;
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PlayPanel playButton;
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TempoPanel tempo;
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OptionsPanel options;
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Metronome metronome;
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// conserve la dernière mesure pour déclencher le highlight en cas de changement
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int lastcur;
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// Utilisation d'un timer pour relire les signaux du metronome
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// timer de 20ms, largement suffisant pour un retour graphique sans surcharger le processeur (~50fps)
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void timerCallback() override;
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// permet de faire clignoter le bouton play sur le temps
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void highlight();
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainComponent)
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};
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