119 lines
4.6 KiB
C++
119 lines
4.6 KiB
C++
/*
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==============================================================================
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Copyright 2022 Nicolas Chambert
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This program is free software : you can redistribute itand /or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.If not, see < http://www.gnu.org/licenses/>.
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==============================================================================
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*/
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#include <JuceHeader.h>
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#include "MainComponent.h"
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//==============================================================================
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class MetronomeApplication : public juce::JUCEApplication
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{
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public:
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//==============================================================================
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MetronomeApplication() {}
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const juce::String getApplicationName() override { return ProjectInfo::projectName; }
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const juce::String getApplicationVersion() override { return ProjectInfo::versionString; }
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bool moreThanOneInstanceAllowed() override { return true; }
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//==============================================================================
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void initialise (const juce::String&) override
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{
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// This method is where you should put your application's initialisation code..
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mainWindow.reset (new MainWindow (getApplicationName()));
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}
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void shutdown() override
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{
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// Add your application's shutdown code here..
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mainWindow = nullptr; // (deletes our window)
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}
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//==============================================================================
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void systemRequestedQuit() override
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{
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// This is called when the app is being asked to quit: you can ignore this
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// request and let the app carry on running, or call quit() to allow the app to close.
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quit();
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}
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void anotherInstanceStarted (const juce::String&) override
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{
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// When another instance of the app is launched while this one is running,
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// this method is invoked, and the commandLine parameter tells you what
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// the other instance's command-line arguments were.
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}
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//==============================================================================
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/*
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This class implements the desktop window that contains an instance of
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our MainComponent class.
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*/
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class MainWindow : public juce::DocumentWindow
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{
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public:
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MainWindow (juce::String name)
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: DocumentWindow (name,
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juce::Desktop::getInstance().getDefaultLookAndFeel()
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.findColour (juce::ResizableWindow::backgroundColourId),
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DocumentWindow::allButtons)
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{
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setUsingNativeTitleBar (true);
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setContentOwned (new MainComponent(Config::Load()), true); // On charge la configuration json et on la passe au constructeur de MainComponent
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#if JUCE_IOS || JUCE_ANDROID
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setFullScreen (true);
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#else
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setResizable (false, false);
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centreWithSize (getWidth(), getHeight());
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#endif
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setVisible (true);
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}
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void closeButtonPressed() override
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{
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// This is called when the user tries to close this window. Here, we'll just
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// ask the app to quit when this happens, but you can change this to do
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// whatever you need.
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((MainComponent*)getContentComponent())->saveConfig();
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JUCEApplication::getInstance()->systemRequestedQuit();
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}
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/* Note: Be careful if you override any DocumentWindow methods - the base
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class uses a lot of them, so by overriding you might break its functionality.
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It's best to do all your work in your content component instead, but if
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you really have to override any DocumentWindow methods, make sure your
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subclass also calls the superclass's method.
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*/
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private:
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainWindow)
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};
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private:
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std::unique_ptr<MainWindow> mainWindow;
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};
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//==============================================================================
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// This macro generates the main() routine that launches the app.
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START_JUCE_APPLICATION (MetronomeApplication)
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