/* ============================================================================== Copyright 2022 Nicolas Chambert This program is free software : you can redistribute itand /or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program.If not, see < http://www.gnu.org/licenses/>. ============================================================================== */ #include #include "MainComponent.h" //============================================================================== class MetronomeApplication : public juce::JUCEApplication { public: //============================================================================== MetronomeApplication() {} const juce::String getApplicationName() override { return ProjectInfo::projectName; } const juce::String getApplicationVersion() override { return ProjectInfo::versionString; } bool moreThanOneInstanceAllowed() override { return true; } //============================================================================== void initialise (const juce::String&) override { // This method is where you should put your application's initialisation code.. mainWindow.reset (new MainWindow (getApplicationName())); } void shutdown() override { // Add your application's shutdown code here.. mainWindow = nullptr; // (deletes our window) } //============================================================================== void systemRequestedQuit() override { // This is called when the app is being asked to quit: you can ignore this // request and let the app carry on running, or call quit() to allow the app to close. quit(); } void anotherInstanceStarted (const juce::String&) override { // When another instance of the app is launched while this one is running, // this method is invoked, and the commandLine parameter tells you what // the other instance's command-line arguments were. } //============================================================================== /* This class implements the desktop window that contains an instance of our MainComponent class. */ class MainWindow : public juce::DocumentWindow { public: MainWindow (juce::String name) : DocumentWindow (name, juce::Desktop::getInstance().getDefaultLookAndFeel() .findColour (juce::ResizableWindow::backgroundColourId), DocumentWindow::allButtons) { setUsingNativeTitleBar (true); setContentOwned (new MainComponent(Config::Load()), true); // On charge la configuration json et on la passe au constructeur de MainComponent #if JUCE_IOS || JUCE_ANDROID setFullScreen (true); #else setResizable (false, false); centreWithSize (getWidth(), getHeight()); #endif setVisible (true); } void closeButtonPressed() override { // This is called when the user tries to close this window. Here, we'll just // ask the app to quit when this happens, but you can change this to do // whatever you need. ((MainComponent*)getContentComponent())->saveConfig(); JUCEApplication::getInstance()->systemRequestedQuit(); } /* Note: Be careful if you override any DocumentWindow methods - the base class uses a lot of them, so by overriding you might break its functionality. It's best to do all your work in your content component instead, but if you really have to override any DocumentWindow methods, make sure your subclass also calls the superclass's method. */ private: JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainWindow) }; private: std::unique_ptr mainWindow; }; //============================================================================== // This macro generates the main() routine that launches the app. START_JUCE_APPLICATION (MetronomeApplication)